Galaxy Online


Galaxy Online
Fantasy Category Fantasy Category Fantasy Category
  • Area: Global,USA
  • Official Site: Galaxy Online
  • Publisher: IGG
  • Developer: IGG
  • Platform: Microsoft Windows

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Overview

"Galaxy Online" is a Sci-Fistrategic simulation space MMO allowing players to create their own base and establish colonies.

Galaxy Online

Features

  • Thought-provoking gameplay
  • Sci-Fi space universe
  • Similar to EVE
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Fantasy Category Fantasy Category Fantasy Category
  • Area: Global,USA
  • Official Site: Galaxy Online
  • Publisher: IGG
  • Developer: IGG
  • Platform: Microsoft Windows
Galaxy Online

Review

Reviewed by Brendon Lindsey

"Galaxy Online" is a Sci-Fistrategic simulation space MMO. Starting out, players will go through a short tutorial teaching them the very basics of the game. To succeed in the game, players will have to create their own base, establish colonies, and then decide what they want to do. For example, would you rather achieve dominance through military strength, or by being a shark-like businessman always taking advantage of others through your deals? The game has a huge learning curve, making it the ultimate game for the MMO gamer who is bored of playing the same mmo over and over!Have you been complaining about the lack of difficult, truly brain-wracking games in the free-to-play MMO space? If so, "Galaxy Online" is an answer to your prayers. 

Unfortunately for those of us who like our action fast, our rules simple, and our results short- term, "Galaxy Online" might just require too much thought. This isn't to say "Galaxy Online" is a bad game; it's just a very demanding one, and, like "EVE" before its re-design, it takes a whole lot of effort for new players to jump in and understand it. Starting off, the game feels rather simple, as you're given tutorial quests to build a few buildings and tech here and there. But, after the tutorial ends, you're thrust into missions with vague instructions, and little to no guidance. Like browser games, "Galaxy Online" is a resource driven affair, where much of your time is going to be spent building things, collecting resources, and then waiting. Unlike a browser game, though, you need to download and login to the client to play, so it loses that ability to provide a quick 5-minute burst of fun, and becomes something much more involving. At its core, the game is all about number crunching, and analyzing data. Want to build a specific type of ship? Want to construct X? Then you'll need to gather resources, figure out where you want to get them from, and then deal with it. Unfortunately, many of the questions that will be raised while you play (usually "wait, how do I do that? after the game gives you a task) aren't answered in the game itself; you'll have to turn to the community. 

Thankfully, the community of "Galaxy Online" is eager to help new players understand concepts that might not be so simple, and, for the most part, they're a huge help. While the strategic elements of the game such as construction, exploration, and resource gathering are very complex, fighting is anything but. Combat takes place in a turn-based element, and is largely dependent upon which type of ship you build, and the commander you choose. That's where the disparity between paying and non-paying players kicks in. In many recent games, paying offers a convenience or aesthetic appeals, but in "Galaxy Online" if you pay money, you get obviously better commanders (who give bonuses to your ships), and better ships themselves. Can you enjoy the game for free? Sure. You just won't ever come close to touching anyone who pays and is at least marginally competent. If you're a stickler for number games, sci-fi space sims, or a longtime browser gamer looking for the next step toward non-browser gaming, "Galaxy Online" is a good choice. If you were hoping for something with more action, epic space opera scenarios, or gigantic battles like "EVE" on a free-to-play model, however, this isn't the game for you. Should you give the game a go, just keep in mind that it's going to be complex, and to get anywhere you're going to have to invest a lot of time waiting. For most people, the game won't really take off until you've been playing it for a few weeks. (I guess, in that sense, it's like "EVE" after all ).  

This isn't to say "Galaxy Online" is a bad game; it's just a very demanding one, and, like "EVE" before its re-design, it takes a whole lot of effort for new players to jump in and understand it. Starting off, the game feels rather simple, as you're given tutorial quests to build a few buildings and tech here and there. But, after the tutorial ends, you're thrust into missions with vague instructions, and little to no guidance. Like browser games, "Galaxy Online" is a resource driven affair, where much of your time is going to be spent building things, collecting resources, and then waiting. Unlike a browser game, though, you need to download and login to the client to play, so it loses that ability to provide a quick 5-minute burst of fun, and becomes something much more involving. At its core, the game is all about number crunching, and analyzing data. Want to build a specific type of ship? Want to construct X? Then you'll need to gather resources, figure out where you want to get them from, and then deal with it. Unfortunately, many of the questions that will be raised while you play (usually "wait, how do I do that? after the game gives you a task) aren't answered in the game itself; you'll have to turn to the community. 

Galaxy Online
Galaxy Online
Galaxy Online
  • Galaxy Online MMO Trailer

User Comments

Posted by: Dumon 05/05/10 13:47

this is really good.

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