Galaxy Online
- Area: Global,USA
- Official Site: Galaxy Online
- Publisher: IGG
- Developer: IGG
- Platform: Microsoft Windows
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- Area: Global,USA
- Official Site: Galaxy Online
- Publisher: IGG
- Developer: IGG
- Platform: Microsoft Windows
Review
Reviewed by Brendon Lindsey
Unfortunately for those of us who like our action fast, our rules simple, and our results short-
term, "Galaxy Online" might just require too much thought.
This isn't to say "Galaxy Online" is a bad game; it's just a very demanding one, and, like "EVE" before
its re-design, it takes a whole lot of effort for new players to jump in and understand it. Starting off, the game feels rather simple, as you're given tutorial quests to
build a few buildings and tech here and there. But, after the tutorial ends, you're thrust into missions with vague instructions, and little to no guidance.
Like
browser games, "Galaxy Online" is a resource driven affair, where much of your time is going to be spent building things, collecting resources, and then waiting. Unlike a browser game, though, you need to download and login to the client to play, so it loses that ability to provide a quick 5-minute burst of fun, and becomes something much more
involving.
At its core, the game is all about number crunching, and analyzing data. Want to build a specific type of ship? Want to construct X? Then you'll need to
gather resources, figure out where you want to get them from, and then deal with it. Unfortunately, many of the questions that will be raised while you play (usually "wait,
how do I do that? after the game gives you a task) aren't answered in the game itself; you'll have to turn to the community.
Thankfully, the community of "Galaxy Online" is
eager to help new players understand concepts that might not be so simple, and, for the most part, they're a huge help.
While the strategic elements of the game such
as construction, exploration, and resource gathering are very complex, fighting is anything but. Combat takes place in a turn-based element, and is largely dependent upon
which type of ship you build, and the commander you choose.
That's where the disparity between paying and non-paying players kicks in. In many recent games, paying
offers a convenience or aesthetic appeals, but in "Galaxy Online" if you pay money, you get obviously better commanders (who give bonuses to your ships), and better ships
themselves. Can you enjoy the game for free? Sure. You just won't ever come close to touching anyone who pays and is at least marginally competent.
If you're a
stickler for number games, sci-fi space sims, or a longtime browser gamer looking for the next step toward non-browser gaming, "Galaxy Online" is a good choice. If you were
hoping for something with more action, epic space opera scenarios, or gigantic battles like "EVE" on a free-to-play model, however, this isn't the game for you. Should you
give the game a go, just keep in mind that it's going to be complex, and to get anywhere you're going to have to invest a lot of time waiting. For most people, the game
won't really take off until you've been playing it for a few weeks. (I guess, in that sense, it's like "EVE" after all ).
This isn't to say "Galaxy Online" is a bad
game; it's just a very demanding one, and, like "EVE" before its re-design, it takes a whole lot of effort for new players to jump in and understand it. Starting off, the
game feels rather simple, as you're given tutorial quests to build a few buildings and tech here and there. But, after the tutorial ends, you're thrust into missions with
vague instructions, and little to no guidance.
Like browser games, "Galaxy Online" is a resource driven affair, where much of your time is going to be spent building
things, collecting resources, and then waiting. Unlike a browser game, though, you need to download and login to the client to play, so it loses that ability to provide a
quick 5-minute burst of fun, and becomes something much more involving.
At its core, the game is all about number crunching, and analyzing data. Want to build a
specific type of ship? Want to construct X? Then you'll need to gather resources, figure out where you want to get them from, and then deal with it. Unfortunately, many of
the questions that will be raised while you play (usually "wait, how do I do that? after the game gives you a task) aren't answered in the game itself; you'll have to turn
to the community.




























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