MechQuest
- Area: Global
- Official Site: MechQuest
- Publisher: Web Browser
- Developer: Artix Entertainment
- Platform: Web Browser
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- Area: Global
- Official Site: MechQuest
- Publisher: Web Browser
- Developer: Artix Entertainment
- Platform: Web Browser
Review
Reviewed by Cody Hargreaves
Created by Artix Entertainment-the guys that brought you "DragonFable"-"MechQuest" fails to fall far from the tree in terms of gameplay style, but thankfully holds
its own on the innovation front utilising an almost entirely different playstyle than it predecessor, and as the name suggests, an entirely different genre, too.
Set in
the distant future, "MechQuest" begins with the creation of both a pilot and a Mech (a giant, futuristic robot) and offers a wide range of colors for both. Any real
customization is removed from play here, as much of it follows later, allowing players to upgrade their Mech (and their pilot) with a variety of different parts and weapons.
Having chosen a character and colored it to your liking, the game begins much like its predecessor with a light story introduction; placing you in space in a ship, and
allowing you the chance to familiarize yourself with many of the basic controls and features found later throughout the game.
The point-and-click flash based interface,
repetitive turn-based combat, and half-wit parody "laugh because you have to" humor from "DragonFable" have all returned in "MechQuest"; however, the emphasis on navigating
the land and fighting random enemies predominant in Dragon Fable has not. Instead, "MechQuest" has placed large focus on accumulating experience via the completion of
minigames that can be found in almost every corner of the 'verse.
The minigames vary in style and type, but more often than not involve shooting enemies, rescuing allies,
or avoiding obstacles-and while they can often be quite enjoyable, they generally fall flat due mostly to their repetitive nature. The minigames are usually found via the
acceptance of quests that will often involve a small combat sequence at the end. Successful completion of these quests yields experience, allowing to you equip new weapons and
parts to your Mech, and credits, allowing you to purchase these parts.
This makes up the bulk of the gameplay experience, and persistent players will soon find themselves
piloting a Mech of dangerous and sometimes bizarre proportions. In a fashion not unlike "DragonFable's," players serious about advancement will eventually be forced to spend
some money on their credit cards in order to successfully advance through the game.
In "DragonFable," players were able to purchase a Dragon Amulet for $19.95 US that allowed
them access to more armor, weapons, and quests, as well as their very own dragon. In "MechQuest," the process in vastly similar, offering the ability to become a Star Captain
providing strikingly similar benefits-minus the dragon, that is. Compared to other engaging online sci-fi-themed video games, "MechQuest" is sadly one of the better in the
genre.
The repetitive nature of the combat and minigames is by far its biggest flaw; however, the customization options available rival those found in some established
MMOs such as "Age of Armor" and "Exteel." Of course, like "DragonFable" before it, "MechQuest" is not an MMO in the traditional sense, but a single-player online RPG
adventure-and in that regard, is a standout contender in the field.





































