It's game artist showcase time! And Orlando Flusband has quite the talent for sci-fi game artistry.
Game Artist Showcase: The Astounding Orlando Flusband
We love lending a platform to aspirational and talented game artists. So far, we've shown you the work of Yuhang Weng, Betsy Weymouth, Nana, Chris Binns, and Jesse Van Weiden. If you like sci-fi game art, then we think you're going to love Orlando Flusband's work too.
Orlando's ideas are unique, compelling and creative. They contrast dark spaces with flashes of vivid colour. By leaving much unsaid, his illustrations form the spark of imagination that then blossoms in the mind of the viewers. Each of his artworks have distinct inspirations, but we know we'd be the first to sign up to explore any of them were they transformed into playable game worlds.
His first piece, above, is named Coaster. In it, Orlando captures an intriguing marine-spaceship vibe. The piece below, New Mongols, ponders what would have happened were the ancient Mongol hordes empowered with advanced technology that could propel them to cover even more distance than Genghis Khan achieved. It was inspired by The Golden Horde games.
Paintings are like stories and I like reading all of them.
Orlando Flusband hails from Antwerp, Belgium. After getting a degree in traditional arts and crafts, he worked for a variety of printing companies. However, in that line of work he felt his creativity was stifled. And so, he took the brave decision to devote himself to art and illustration.
Inspired by great movies, great graphic novels, and great games, Orlando is now looking to increase visibility for his work while pushing himself to the next level.
If you enjoy his work, you can discover more and/or support Orlando via his website and his Artstation page.
The next image is Moth Clan Guardian. Here, Orlando took inspiration for the character's creation from games like Dark Souls and Elden Ring.
The piece above is named, Mothership Unloading - In a world running dry, the delivery of fresh drinkable water would be of the utmost importance. Protection and security would be everything. This is Orlando's inspiration for a so-far non-existent game.
A Q&A WITH GAME ARTIST ORLANDO FLUSBAND
What games are you playing right now?
I usually play games that have been out for a while and play them slowly and really look at how they're designed. Games like Destiny or Dark Souls. Recently, I also started playing Galaxy Reavers and EVE Online.
The piece above is named Ship Docking. Orlando was attempting to capture a warmer sci-fi aesthetic loosely based on No Man's Sky and an MMO Games favourite - EVE Online.
How do you decide on your designs?
They can be inspired by a movie scene, a game, or sometimes photos that I've taken myself.
What is your creative process?
To start, I collect references to decide on the overall mood and atmosphere. After that I look at the composition, values, foreground/background, and also how to guide the eye of the viewer. After that I start to block in shapes, paint and blend everything together. The last phase is detailing and applying special effects.
Which piece are you most proud of?
Hard to answer. I don't really have a favorite. I do like some more than others but in the end paintings are like stories and I like reading all of them.
What's the next step for your art? Are you working on anything interesting?
At the moment, I'm creating additional works to compose my own artbook. That has been on my bucket list for some time. After that, I will focus more on creating images for games, film or editorial purposes.
Be sure to help Orlando via his website and his Artstation page. The rights of all artwork here belong to the artist; do not replicate them without Orlando's express permission.
Stay tuned for more incredible game art in July's game artist showcase - Only at MMO Games
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